Olivia Sahagian- ECS
Exploring Computer Science blog
ocean
Monday, June 12, 2017
Friday, June 9, 2017
Tuesday, June 6, 2017
Game Awards
Most fun- Megan
Most difficult- Steven
Most creative- Garrett
What was done differently than what you did in my own game- Garrett had moving objects which I did not have and I thought that was cool.
What might I incorporate into my game that I saw- I liked the backgrounds and the moving objects.
Describe another way the game could have been programmed using the same theme- I could have had a timer and moving objects to make my game more difficult
Most difficult- Steven
Most creative- Garrett
What was done differently than what you did in my own game- Garrett had moving objects which I did not have and I thought that was cool.
What might I incorporate into my game that I saw- I liked the backgrounds and the moving objects.
Describe another way the game could have been programmed using the same theme- I could have had a timer and moving objects to make my game more difficult
Thursday, May 25, 2017
Final Game
Maze Game
- How you began the layout of the game
I began the layout of the game by physically making the mazes on each 3 backdrops, then adding in walls to make it harder for the sprite to get through the maze.
- What challenges you encountered and how you worked through or solved the problems
A challenge was making the screen say you win or you lose depending on the score. Another challenge was making sure the sprite could actually fit through the maze.
- How you tested it
I tested it by going through the whole game (all 3 mazes) with the scenario of winning and losing to make sure it worked
- Did the game work as you intended.
Yes it did work
- What are you most proud of in your game?
I am most proud that when you complete each level by touching the yellow star it goes to the next level with an increase or decrease in points. I am also proud of the actual mazes I made.
- What are you disappointed with if anything?
The only thing I am disappointed with is that the screen is not big enough to make a very complex maze
Thursday, May 18, 2017
Monday, May 15, 2017
Thursday, May 11, 2017
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